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MIDNITE IS A
mobile games studio 
creating rewarding
experiences

Meet the founders

Midnite was born from a serendipitous midnight tea and a shared passion for gaming between two brothers. David and Julien Vignoni, both avid gamers, have been immersed in mobile game development since the early days of the App Store.

They founded Midnite to not only build games they love, but to support and grow the Italian game dev community.
Their goal: to inspire a new generation of game makers and players.

David Vignoni

CEO & Creative Director

David, a UX expert by trade and a mobile gaming enthusiast since the PSP era, has worked at various startups across Silicon Valley and London. Once a prolific contributor to open source projects, he ventured into mobile game development in 2009.

Julien Vignoni

President & CTO

An engineer to his core, Julien discovered the joy of game development after graduation. A master of all the SDKs, he has created chart-topping games. He specializes in building scalable tools for Unity development. In his spare time, he loves to play table tennis.

How we got here

2015 -Founded in London

We start out in London as Midnight Tea Studio. Our first game, Numberful, earns a global App Store and Google Play feature.

2016 – Publisher Collaborations

We team up with Voodoo and Green Panda Games, learning the fast pace of hyper-casual development. Tunich, Slices grandfather, was developed around this time.

2018 – Breakthrough with Slices

Slices, published by Good Job Games, hits #2 in the US and becomes one of the year’s most downloaded games.

2020 – Midnite Rises

We rebrand to Midnite, move to Italy, and launch Get Lucky with Homa Games — 15M+ downloads and chart-topping success.

2022 – Investment & Evolution

MAF invests, powering our shift to self-publishing and deep rewarded user acquisition strategies.

2023 – Embracing Depth

We pivot to deeper, more sustainable games, starting development on Survivor Idle Run and Superheroes.

what's next

Building something
to last

We’ve spent the past years exploring, experimenting, learning — and growing.


Now, our foundations are stronger than ever:
a tight, hybrid team, a portfolio of promising titles, and a vision that goes beyond the next launch.


We’re ready to scale — not just in downloads, but in ambition, in partnerships, and in the kind of games we create.

 

the team

We're a tight-knit team of game makers, designers, and tinkerers — building, testing, breaking and fixing things together.
Some of us work remotely, some from the office, but all of us share the same vision.

Renan

Game Developer

Demetrio

Game Developer

Carlos

Art Director

Francesco

3D Generalist

Tommaso

Game Designer

Antonio

Game Designer & Project Manager

Wanna join 
the team?

We’re always curious about talented people with a passion for games. Even if we’re not hiring right now, we’d love to hear from you.